Unreal Tournament (original) gives Segfault error.


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Thread: Unreal Tournament (original) gives Segfault error.

  1. #1
    Join Date
    Aug 2002
    Posts
    90

    Unreal Tournament (original) gives Segfault error.

    Anyone know how to get this game to work ? I have the windows version (non-GOTY). Downloaded the loki installer from here:

    http://www.3ddownloads.com/index.php...ki/patches/ut/

    ut-install-436.run ( not sure what ut-patch-436.run is for, so i just used this one.)

    Mounted the cd as root and the installer did its job. However, when i go to start ut, i get a sementation fault (running it as root doesn't help either, same thing happens):

    :~$ ut
    Unreal engine initialized
    Bound to SDLDrv.so
    Joystick [0] : Unknown Joystick
    SDLClient initialized.
    Bound to Render.so
    Lighting subsystem initialized
    Rendering initialized
    LoadMap: Entry
    Bound to Fire.so
    Case-insensitive search: Botpack -> ..\System\BotPack.u
    Bound to IpDrv.so
    Game class is 'DeathMatchPlus'
    Signal: SIGSEGV [segmentation fault]
    Aborting.
    Exiting.
    Name subsystem shut down
    Allocation checking disabled
    Segmentation fault


    I am using Nvidia drivers which are installed and work fine with Quake 3. Any way to get ut going?

    Thanks.

    Here is the ~/.loki/ut/System/UnrealTournament.ini file:

    http://server4.uploadit.org/files2/1...Tournament.ini

    Machine: Debian Sid, kernel 2.4.0test11, alsa.

  2. #2
    Join Date
    Sep 2000
    Posts
    539
    Do you by chance have an SB Live! and got UT free with it?

    Get the 436 nodelta patch from this page and this should get you up and running.
    Dare to slack?

  3. #3
    Join Date
    Aug 2002
    Posts
    90
    Yes, it came free with SB live 5.1. Just tried the installer from the above website, but it ends up crashing:

    # ./ut-436-nodelta.run
    Verifying archive integrity... All good.
    Uncompressing Unreal Tournament 436 Update............................................ .................................................. .................................................. .................................................. .........
    ./update.sh: line 61: 1719 Segmentation fault loki_patch --verify patch.dat
    The program returned an error code (1)


  4. #4
    Join Date
    Sep 2000
    Posts
    539
    bugger
    this will work though

    sh ./ut-436-nodelta.run --keep --confirm

    choose "n" when prompted if you want to execute ./update.sh

    cd to the new directory named ut-436-nodelta

    edit update.sh and either delete or comment out this

    Code:
    # Verify that the loki_patch version is okay
    if loki_patch --verify patch.dat; then
        :
    else
        exit 1
    fi
    save, then run ./update.sh
    Dare to slack?

  5. #5
    Join Date
    Aug 2002
    Posts
    90
    Now this happens after doing the above:

    # ./update.sh
    ================================================== ===========
    Welcome to the Unreal Tournament 436 Update
    ================================================== ===========

    ================================================== ===========
    Would you like to apply this update? [Y/n]: y

    Please enter the installation path: [/usr/local/games/ut]:

    ================================================== ===========
    Performing update:
    Computing MD5 sums for new uninstaller, this may take a while...
    ./update.sh: line 140: 9585 Segmentation fault loki_patch patch.dat $installed


    This is just a update, not a installer, right? I still have to use ut-install-436.run to install the game first, then run the update?

    Thanks.

  6. #6
    Join Date
    Sep 2000
    Posts
    539
    It is a patch that will bring any version up to 436. It does require an existing installation of Unreal Tournament.
    Dare to slack?

  7. #7
    Join Date
    Aug 2002
    Posts
    90
    thanks. Any ideas on how to solve the above error or if there is a way?

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