doom3 seg faulting?!?!?!?


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Thread: doom3 seg faulting?!?!?!?

  1. #1
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    doom3 seg faulting?!?!?!?

    howdy.. I'm running Mdk 10 with a 2.6.3 kernel and the latest nVidia drivers. but I'm getting seg faults when I run my Doom3 install. I am including what I think is the most important part of the output:

    Code:
    ------------- Warnings ---------------
    during game/mc_underground...
    WARNING: Couldn't load sound 'guisounds.wav' using default
    WARNING: Non-portable: path contains uppercase characters: base/dds/makeIntensity/lights
    WARNING: Non-portable: path contains uppercase characters: base/sound/VO/video
    3 warnings
    loaded collision model models/weapons/shell1/mshell_lo.lwo
    signal caught: Segmentation fault
    si_code 1
    Trying to exit gracefully..
    this is a standard straight out of the box version of Doom3. I wonder if my XF86Config file would have anything to do with this? I've mad3 a few tweaks in there, namely adding options "NvAGP" and "RenderAccel". Could they be causing the problems?
    one by one, the penguins steal my sanity...

    Registered Linux User#: 340703

  2. #2
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    did you copy the .pak files to the data folder?
    Linux reg. User # 298337

  3. #3
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    I don't have a data folder.. alll is have is /usr/local/games/doom3/base

    that has a abunch of *.pk4 files in it, is that what you are referring to??
    one by one, the penguins steal my sanity...

    Registered Linux User#: 340703

  4. #4
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    yep that is what i ment
    You should have
    game00.pk4
    game01.pk4
    game000.pk4
    game001.pk4
    game002.pk4
    game003.pk4
    game004.pk4
    game005.pk5
    Linux reg. User # 298337

  5. #5
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    yeah, they're all there...
    one by one, the penguins steal my sanity...

    Registered Linux User#: 340703

  6. #6
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    Are they readable?

  7. #7
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    yeah.. let me add that I can play the game for a while before it seg faults.....
    one by one, the penguins steal my sanity...

    Registered Linux User#: 340703

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